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What are the best ksp mods 2019
What are the best ksp mods 2019















There are plenty of stability, accuracy and damage buffs to get it over 40 damage with fairly deccent accuracy and fine stability.With No mods, Kerbal Space Program is already an amazing Achievement –a deep, rewarding sim that captures the majesty and challenge of visiting space. if you put a silencer on the MG42 then you can easily make it perfectly controllable with the silencer buffs. The ammo drain is real and it WILL put your team in danger if ammo actually begins to matter for them. I wouldn't recommend the Minigun for anything more than goofing off. Its ammo pickup is complete ass, however, so always have plenty of ammo bags on hand if you're going to use it. The real trick with that one is timing your bursts so you don't end up corpse-blasting and wasting ammo. Aim in the vague direction of enemies and spray. Largest magazine in the game, absolutely obscene damage, crap accuracy and stability but you generally don't care. The ammo drain is real and it WILL put your team in danger if ammo actually begins to matter for them.Īnd then there's always the Minigun. It can, however, deploy the bipod on top of pretty high objects, which can give it very steep gun elevation, though very conditionally.Īnd then there's always the Minigun. Because the gun's bipod is mounted so far forward, it limits gun elevation and gun dperession significantly, as well as making it a bit awkward to deploy. I typically use the RPK in most of the same situations I'd use the Brenner, but it does have a less convenient bipod. It also feels less accurate than the Brenner. It's not great from a bipod but at least it breaks 40 damage which makes some Specials go down more easily. It has a slow rate of fire so it's pretty stable, but the small magazine makes it work more like a rifle - reload frequently, don't rely on uninterrupted fire. The health of common enemies sits between breakpoints (32 or 64). Besides, the 40-damage breakpoint applies only to Specials. I'm aware that that's below the necessary breakpoint of 40 damage, but I rely heavily on Body Expertise anyway and that's currently bugged. The KSP reloads faster than the Ksp58, though, and I personally have mine modded for 38 damage and as much stability as I could put into it. They're not as devastation as the Buzzsaw in close-quarters combat, but a large magazine couple with not-so-insane rates of fire means you can fire for a LONG time and missed shots don't hurt your damage output as much. It also has some of the fastest reload of any LMG, provided you don't let it run dry completely.īoth the KSP and the Ksp58 are decent mid-range LMG. Its slower rate of fire makes the gun easier to keep on targer, which makes landing decent shots pretty easy.

what are the best ksp mods 2019

It's reasonably accuate (which for an LMG is pretty good) but above that it's very stable. Inversely, the Brenner is actually pretty good at medium- and even long-range shooting. I'd personally pick the Buzzsaw only for close-quarters style heists and would avoid it for anything with long sight lines.

#What are the best ksp mods 2019 plus

It's great for close-quarter encounters, but it lacks the decent mid-rage capability of the other LMGs plus the extreme rate of fire tends to make its magazine go pretty quickly. It's good, but far from "the best." The Buzzsaw has a lot of DPS to offer, but it has some of the worst gun handling characteristics in the game by far, especially if you try to get it to 40 damage by means of the Funnel of Fun nozzle. Originally posted by JIMTOMAV:best LMG by far for everything you use an LMG for.















What are the best ksp mods 2019